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Focus on your intelligence, wits, memory, summoning, and pyro skills.Start with +2 point in intelligence, +1 in wits, +1 in pyro and +1 in summoning. It’s best to start with a conjurer for this build.Being able to buff both yourself and your incarnate gives you an extra advantage!.Having more than 10 summoning points gives you a god-tier incarnate.Master of sparks, the main point of this build, can be used to spread sparks that buff your party’s melee attacks.High intelligence stats increase the damage of your spells.Not only will your flame skills decimate your enemies, your incarnate will be so powerful that it’ll tower over most of the voidwoken. Another important part is your incarnate, which you should summon in flames. The key to this build is the master of sparks spell, which sends flaming sparks flying during melee attacks. You ideally start with a conjurer character, rebalancing your stats so that it’s more focused on intelligence, wits, summoning, and pyro skills.
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This build combines summoning, warfare, and pyro skills to pack a punch. Not only can you summon this gigantic incarnate, you can also do heavy attacks yourself! Summoner of Sparks Summoner/Warrior Build (Great for Flame and Physical Damage) Here are 10 builds that I think you should give a try, but it’s a good idea to do some tweaking to find out what works best for you. So, what kind of build should you use? That depends on a lot of factors - different people do well with different builds. Basically, it’s how the player uses stats, skills, and gear to create the perfect character for their playing style. What are builds, you ask? They’re only one of the most important parts of Divinity Original Sin 2, no big deal. And absurdly strong to broken at low levels.So, what kind of builds have you tried in DOS2? Huntsman can get away with basic arrow attacks through out the game, but Incarnate Champion is a must have. Teleport is insanely useful for all sorts of reasons.ĮDIT: Also if you're doing Lone Wolf, get summoner 10 before huntsman 2. Nether swap is great, especially with your summons as way to get out of dodge. Phoenix dive is a nice escape/re-position tool.Ī 1-2 point dip to get Aero 2 is also highly recommend. It's only 1 ap to weapon swap and your damage will still be fairly high since spears scale with Finesse. There's a lot to be said for keeping some of the warfare CC's on your bar like Battle Stomp. I'd also suggest keeping any good spears you find. And wits after you finished maxing finesse. If you're going LW, I'd say points to 4 and grab the fifth level off an item.Īfter you get finish maxing warfare, pump ranged for that sweet sweet crit chance. Whether you get the points through gear or points is kinda of up to you. It's incredibly powerful and capable of oneshotting some encounters. You'll want to get Huntsman to at least 5 for arrowstorm.
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